Week 11 - Daniel Correia
Deuce's Tower » Devlog
This week we started by updating our concept model with game progression, and then continued implementing features in our game.
I started by implementing time limits for each round so the players couldn't endlessly drag on the game. Then I implemented a way to actually choose the character you want to play with, previously you would play with a predifened character depending if you were player1 or player2, and also updated the interface to dynamically show the information about the character you are selecting.
Then I implemented a way to choose a special ability. And finally I implemented a reward system in our game. These are the rewards that temporarily stay with you while you are going up the tower.
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Deuce's Tower
MDJ Project 2021
Status | Prototype |
Authors | David Pereira, Bernardo Pinto, DanielVC, TigoDelgado |
Genre | Strategy |
Tags | 2D, Co-op, Turn-based |
Languages | English |
More posts
- Week 13 - Bernardo PintoJun 04, 2021
- Week 13 - Daniel CorreiaJun 04, 2021
- Week 13 - David Pereira - MoJo and PlaytestingJun 04, 2021
- Week 12 - Tiago DelgadoMay 28, 2021
- Week 12 - Bernardo PintoMay 28, 2021
- Week 12 - Daniel CorreiaMay 28, 2021
- Week 12 - David Pereira - MoJo PreparationMay 28, 2021
- Week 11 - Tiago DelgadoMay 21, 2021
- Week 11 - Bernardo PintoMay 21, 2021
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