Week 12 - Tiago Delgado


Continuing my work on effects, I updated the enemy UI to accurately display the number of turns remaining on any buff or debuff (on tooltip to keep things tidy). 

The effects implementation had an unwanted behaviour when the same buff or debuff was applied to an entity, duplicating the effect. I changed the implementation so that when a character receives an effect that he already had, the duration is increased accordingly.

I then noticed an oversight on our part, the buffs and debuffs didn't have corresponding sprites so I started working on searching for appropriate ones. 

This weekend we need to finish polishing the final prototype as well as we possibly can so I will probably be helping the rest of the guys implementing all the animations and remaining visuals!

Get Deuce's Tower

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