Week 12 - Tiago Delgado
Continuing my work on effects, I updated the enemy UI to accurately display the number of turns remaining on any buff or debuff (on tooltip to keep things tidy).
The effects implementation had an unwanted behaviour when the same buff or debuff was applied to an entity, duplicating the effect. I changed the implementation so that when a character receives an effect that he already had, the duration is increased accordingly.
I then noticed an oversight on our part, the buffs and debuffs didn't have corresponding sprites so I started working on searching for appropriate ones.
This weekend we need to finish polishing the final prototype as well as we possibly can so I will probably be helping the rest of the guys implementing all the animations and remaining visuals!
Get Deuce's Tower
Deuce's Tower
MDJ Project 2021
Status | Prototype |
Authors | David Pereira, Bernardo Pinto, DanielVC, TigoDelgado |
Genre | Strategy |
Tags | 2D, Co-op, Turn-based |
Languages | English |
More posts
- Week 13 - Bernardo PintoJun 04, 2021
- Week 13 - Daniel CorreiaJun 04, 2021
- Week 13 - David Pereira - MoJo and PlaytestingJun 04, 2021
- Week 12 - Bernardo PintoMay 28, 2021
- Week 12 - Daniel CorreiaMay 28, 2021
- Week 12 - David Pereira - MoJo PreparationMay 28, 2021
- Week 11 - Tiago DelgadoMay 21, 2021
- Week 11 - Daniel CorreiaMay 21, 2021
- Week 11 - Bernardo PintoMay 21, 2021
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