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Devlog
Week 13 - Bernardo Pinto
June 04, 2021
by
Bernardo Pinto
Unfortunately, we had a delivery on the 28th, which took quite a while, leaving us with only 2 days to crunch and make the game the best it could be for MOJO. We finished some features we had planned,...
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Week 13 - Daniel Correia
June 04, 2021
by
DanielVC
This week we had to rush everything to get the game done. For that I started by finishing what I was doing: More levels, enemies in each level, time to decide and selecting permanent reward. Then I al...
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Week 13 - David Pereira - MoJo and Playtesting
June 04, 2021
by
David Pereira
MoJo Participation On the 31st of May, MoJo took place, and every group got 30 minutes to present and discuss their game ideas and concepts. I thoroughly enjoyed watching my colleagues’ intervention...
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Week 12 - Tiago Delgado
May 28, 2021
by
TigoDelgado
Continuing my work on effects, I updated the enemy UI to accurately display the number of turns remaining on any buff or debuff (on tooltip to keep things tidy). The effects implementation had an unwa...
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Week 12 - Bernardo Pinto
May 28, 2021
by
Bernardo Pinto
To cut this devlog short, this week I reworked the enemy AI to play more like a human. To do this, I wrote some behaviours that I excepted human players to have, and tried to implement them: 1. Moveme...
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Week 12 - Daniel Correia
May 28, 2021
by
DanielVC
This week due to other deadlines I didn’t have much time to work on the game. Even so, I started working on creating new levels, with the defined enemies in each level. A way to go to each level. Ha...
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Week 12 - David Pereira - MoJo Preparation
May 28, 2021
by
David Pereira
MoJo Preparation In this final week leading up to MoJo, the group’s focus was mainly developing the final game and preparing content to present during our slot. Game Development During this final de...
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Week 11 - Tiago Delgado
May 21, 2021
by
TigoDelgado
This week's development was pretty slow on my part. I fixed some design problems regarding the combat UI and changed how the enemy UI system worked to enable on mouse over tooltips. More to come next...
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Week 11 - Daniel Correia
May 21, 2021
by
DanielVC
This week we started by updating our concept model with game progression, and then continued implementing features in our game. I started by implementing time limits for each round so the players coul...
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Week 11 - Bernardo Pinto
May 21, 2021
by
Bernardo Pinto
Much like the last week, most of the work was implementing new features into the game. I added the Vampire and Ice Mage characters and created the special powers, among other small things here and the...
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Week 11 - David Pereira - Playtesting Plan and Game Implementation
May 21, 2021
by
David Pereira
Playtesting Plan To prepare for MoJo, we discussed a few questions related to game feel and balance that we would like to see answered. These questions are mainly related to: The amount of feedback an...
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Week 10 - Tiago Delgado
May 14, 2021
by
TigoDelgado
Development continues steadily. For this phase, we divided the work to be done by cards and each member chose to complete at least 2 cards during the week. I mostly kept working on the combat UI: Crea...
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Week 10 - Daniel Correia
May 14, 2021
by
DanielVC
This week I focused mostly on fixing bugs and improving some of the simple aspects of the game that the testers said could be improved, such as: Having a text over the entities describing what they ar...
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Week 10 - Bernardo Pinto
May 14, 2021
by
Bernardo Pinto
At the start of the last week, we agreed to work at least X amount every week and meet weekly to discuss problems, ask for feedback, plan what to communicate with the art and writing team, among other...
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Week 10 - David Pereira - Progression and Implementation
May 14, 2021
by
David Pereira
This week, the group focused on continuing the implementation of the game and discussed game progression. Progression The progression of Deuce’s Tower was already established: Players would pair up...
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Week 9 - Tiago Delgado
May 07, 2021
by
TigoDelgado
This week we delivered our first playable prototype. We tested it with a few colleagues and members from our focus group and summarized the feedback given by them. Most suggestions were about having m...
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Week 9 - Bernardo Pinto
May 07, 2021
by
Bernardo Pinto
I was in a bit of a slump this week, so I did less than I would have liked to. Still, I created a random AI, just to have an enemy for the prototype, even if it's dumb. I also fixed various abilities...
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Week 9 - Daniel Correia
May 07, 2021
by
DanielVC
This week we had to focus on finishing a presentable prototype and getting feedback. We still had a lot to do with too little time. I worked on giving some kind of visual feedback to the players when...
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Week 9 - David Pereira - Prototype Feedback
May 07, 2021
by
David Pereira
Prototype Feedback This week the team focused on finishing the Unity Prototype and proceeded to gather feedback from the Focus Group and from other MDJ groups, to write a Feedback Report. The differen...
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Week 8 - Bernardo Pinto
April 30, 2021
by
Bernardo Pinto
This week was dedicated to building the prototypes in Unity. I was tasked with creating the baseline for the characters and their abilities, as well as implementing some of them, so they can be used i...
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Week 8 - Daniel Correia
April 30, 2021
by
DanielVC
This week we continued our focus on the prototypes. We each focused on our own parts. I was focused on building a character controller that could be a interface between the player and the Entity class...
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Week 8 - Tiago Delgado
April 30, 2021
by
TigoDelgado
This week we focused on creating the playable prototype to be delivered next Tuesday. Having finished a skeleton version of the combat UI, I got together with the team to start integrating everyone's...
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Week 8 - David Pereira - Unity Prototypes
April 30, 2021
by
David Pereira
Unity Prototypes This week, the group focused on creating a functional Unity Prototype, to test how the players would interact with the game and to gather feedback and fine-tune what we have so far. E...
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Week 7 - Tiago Delgado
April 24, 2021
by
TigoDelgado
This weekend we had our second workshop session and made a report to analyze everything we had learned during both sessions. We divided the work in sections and I worked on analyzing the ideas that ou...
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Week 7 - Bernardo Pinto
April 23, 2021
by
Bernardo Pinto
As promised, we had 2 workshop sessions. My role was the facilitator, moving along the workshop, asking questions, explaining things and making sure everyone was on the same boat. Overall they went we...
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Week 7 - Daniel Correia
April 23, 2021
by
DanielVC
This week we made 2 workshop sessions. Overall, they went well, and we got some new ideas for our game. We then had to review the results and compile them into a document. For this we first discussed...
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Week 7 - David Pereira - Workshops and Design Document Improvement
April 23, 2021
by
David Pereira
Workshops As planned, we had two Workshop sessions. Overall, the sessions were very successful! We received plenty of good feedback and very nice ideas to keep in mind. The Thinking Hats activity was...
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Week 6 - Tiago Delgado
April 16, 2021
by
TigoDelgado
This week was all about planning and conduction workshop sessions with our focus group to help creating and exploring ideas for the game. My colleague's had prepared an initial workshop plan to presen...
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Week 6 - Bernardo Pinto
April 16, 2021
by
Bernardo Pinto
#workshop
The second development cycle begins with a workshop where the players are involved with the design of the game. Thus, we worked on creating the workshop plan and preparing it. To facilitate this proce...
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Week 6 - Daniel Correia
April 16, 2021
by
DanielVC
This week we focused on the making of our workshop. Initially, knowing that we would do a remote workshop, we had some trouble thinking about what would be the best activities to try, we did have some...
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Week 6 - David Pereira - Workshop Planning
April 16, 2021
by
David Pereira
Workshop Preparation To begin working on the Second Development Cycle, each group member was tasked with designing a workshop with several activities to create and discuss new ideas and tweak the game...
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Week 5 - Tiago Delgado
April 09, 2021
by
TigoDelgado
This week we finished testing our low-fidelity prototypes, reviewed them together and updated our Design Document with a compilation of each prototype and respective feedback. I worked on a combat pro...
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Week 5 - Bernardo Pinto
April 09, 2021
by
Bernardo Pinto
#prototype
The only things left to prepare were the video showing a demonstration of the prototype and the tech feasibility. You may remember that my prototype was a battle UI, aiming to make sure the players co...
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Week 5 - Daniel Correia
April 09, 2021
by
DanielVC
As the previous week I focused more on the functional prototype of implementing a multiplayer system, this week I had to focus on making a low fidelity and low functionality prototype to test some por...
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Week 5 - David Pereira - 1st Dev Cycle Conclusion
April 09, 2021
by
David Pereira
First Development Cycle Conclusion This week, the first Dev Cycle was concluded. The Prototypes were reviewed by both the group and the Focus Group members. All the Prototypes and respective feedback...
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Week 4 - Daniel Correia
April 02, 2021
by
DanielVC
This week we started by receiving 2 new members in our team, a pair of game writers. Afterwards we focused this week on the core technical challenges of our game and prototyping, we started by discuss...
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Week 4 - Bernardo Pinto
April 02, 2021
by
Bernardo Pinto
With the addition of two additional members to our team, we are now a team of 4 game designers/developers (that’s us!), 2 artists and 2 game writers. The pair of writers joined the team, and had som...
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Week 4 - Tiago Delgado
April 02, 2021
by
TigoDelgado
Our team was strengthened by two writers from the ESCS game writing course so we started the week off by meeting with the entire team, to solidify the game concept and organize each team's work for th...
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Week 4 - David Pereira - Prototyping
April 02, 2021
by
David Pereira
Prototypes For this week, the team discussed some aspects of the game that should be prototyped and tested with people from the Focus Group. We came to the conclusion that prototyping user interaction...
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Week 3 - Tiago Delgado
March 26, 2021
by
TigoDelgado
This week's work was pretty straightforward: finish the Design Document and prepare for the next stage of prototyping. Daniel and I defined the core gameplay loops and the whole team joined together t...
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Week 3 - Daniel Correia
March 26, 2021
by
DanielVC
This week we mainly worked till the delivery. I and Tiago worked on the gameplay loops and together with the rest of the team we reviewed and improved them. Afterwards, each of us added a few members...
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Week 3 - Bernardo Pinto
March 26, 2021
by
Bernardo Pinto
A delivery was due on Tuesday, and all work done this week was until then. We finished the "Gameplay loops" and "The first tweet" Saturday morning and tasked everyone with finishing the "Focus group",...
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Week 3 - Design Document Conclusion and Prototyping
March 26, 2021
by
David Pereira
Design Document Conclusion During this week, the group concluded and perfected the Design Document according to the suggestions of professor Pedro Santos. Firstly, the scenarios were rewritten to ensu...
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Week 2 - Daniel Correia
March 19, 2021
by
DanielVC
This week was used to make our Design Document. We started by defining our game's core experience by having each team member think of a few goals and then choosing which ones where the best and mergin...
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Week 2 - Bernardo Pinto
March 19, 2021
by
Bernardo Pinto
#design document, #project management
This week was used to build the design document. We decided to use trello for the project management, and I promptly created cards with tasks and estimated them, agile style. From then on, we would as...
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Week 2 - Tiago Delgado
March 19, 2021
by
TigoDelgado
Design Document This week we're creating a Design Document detailing the game's core experience and target audience. Each member started by individually defining their idea of the game's experience go...
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Week 2 - David Pereira - Design Document
March 19, 2021
by
David Pereira
First Development Cycle During this week, the group discussed several aspects regarding the Design Document assignment. Our first goal was to create some Experience Goals. By specifying the goals for...
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Week 1 - Daniel Correia
March 12, 2021
by
DanielVC
Hello! I am Daniel, a computer science and engineering student. I have always loved playing games since my childhood, even being in this path of studiyng computer science was mostly because I had a lo...
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Week 1 - Bernardo Pinto
March 12, 2021
by
Bernardo Pinto
Hi! I'm Bernardo, a 23 year old Portuguese student. I've always been an introvert, even as a kid. In my case, a lot of my time was spent with games. Eventually I became interested on how those games c...
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Week 1 - Tiago Delgado - Introduction
March 12, 2021
by
TigoDelgado
#introduction, #game-concept
Hello! I'm Tigo. I have always been passionate about storytelling and artistic expression, which made me fall in love with games at a very young age. I am fascinated about everything that goes into th...
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Week 1 - David Pereira - Introduction
March 12, 2021
by
David Pereira
#introduction, #game-concept
Deuce’s Silent Tower Introduction Welcome to the devlog of Deuce’s Silent Tower ! Here you will find updates regarding the development of the game as well as discussions and decisions taken during...
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