Week 13 - Bernardo Pinto


Unfortunately, we had a delivery on the 28th, which took quite a while, leaving us with only 2 days to crunch and make the game the best it could be for MOJO. We finished some features we had planned, such as new levels, updated rewards and new abilities,  as well as a lot of game feel work: Ability animations, character animations, sound effects, menu music and animated background and music for the levels.

The MOJO itself was quite fun, although the timing was not good. Perhaps if it was not done in a time where so many students have multiple project deadlines coming up.


Finally, we hope to see some play-test results, which by the way, leaves me quite worried, as unity's dashboard does not seem to have any data yet. If we end up seeing any data on google forms but not unity, that means something went wrong. Fingers crossed that does not happen...

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