Week 13 - Daniel Correia


This week we had to rush everything to get the game done. For that I started by finishing what I was doing: More levels, enemies in each level, time to decide and selecting permanent reward.

Then I also needed to update the background image, as in reality it was a image on the UI that had a low alpha, so it was on top of everything. For that I created a sprite that would resize according to the camera and follow it around.

I also needed to update the reward system, with new abilities being able to be rewarded, new rewards associated to those abilities had to appear whenever that ability is selected, and the rewards associated to the old ability had to be removed.

And finally, I had to do some finishing touches on some UI parts and fixing some bugs.

We then had the Mojo which was an interesting experience, mainly to see the games made by our colleagues.

Get Deuce's Tower

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