Week 7 - Tiago Delgado


This weekend we had our second workshop session and made a report to analyze everything we had learned during both sessions. We divided the work in sections and I worked on analyzing the ideas that our participants had for character abilities. We had some good ideas, including some that could be reworked as a passive ability or a special power, and a good sense of what players might expect from our combat system.

Afterwards, we had to revise our Design Document for this week's delivery. I was in charge of writing the section about control and presentation schemes. As usual, we then got together to review each other's work and finish up on the last details.

Now we had to start working hard on the first playable prototype, to be delivered on the 4th of May. For the rest of the week, I was in charge of implementing the combat UI. 

I studied up on several ways to implement UI elements in Unity and started working on creating a framework that could be easily scaled as needed. I focused on making it look good in several screen resolutions, as it is likely that our game be played in different size windows. I implemented basic health bars and UI buttons, to be connected to the combat logic in a next step, as well as a in-game settings menu.

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