Week 8 - Tiago Delgado
This week we focused on creating the playable prototype to be delivered next Tuesday. Having finished a skeleton version of the combat UI, I got together with the team to start integrating everyone's work and plan the next steps. Daniel has taken the role of our back-end specialist and leader throughout this phase, since he is working on the logical structure of the game and organizing everyone to keep things integrated. Bernardo is working on developing the ability logic and David is developing the interface for all the out-of-combat menu and selection screens.
I've been integrating the UI buttons with the game managing structures, making the UI dynamically adapt to the players and characters (and their abilities). Right now I'm testing a few different layouts for the ability buttons (which I'll ask the rest of the team for feedback on) and finishing adding all the missing elements to the UI (such as buff icons).
Get Deuce's Tower
Deuce's Tower
MDJ Project 2021
Status | Prototype |
Authors | David Pereira, Bernardo Pinto, DanielVC, TigoDelgado |
Genre | Strategy |
Tags | 2D, Co-op, Turn-based |
Languages | English |
More posts
- Week 13 - Bernardo PintoJun 04, 2021
- Week 13 - Daniel CorreiaJun 04, 2021
- Week 13 - David Pereira - MoJo and PlaytestingJun 04, 2021
- Week 12 - Tiago DelgadoMay 28, 2021
- Week 12 - Bernardo PintoMay 28, 2021
- Week 12 - Daniel CorreiaMay 28, 2021
- Week 12 - David Pereira - MoJo PreparationMay 28, 2021
- Week 11 - Tiago DelgadoMay 21, 2021
- Week 11 - Daniel CorreiaMay 21, 2021
- Week 11 - Bernardo PintoMay 21, 2021
Leave a comment
Log in with itch.io to leave a comment.