Week 8 - Daniel Correia


This week we continued our focus on the prototypes. We each focused on our own parts. I was focused on building a character controller that could be a interface between the player and the Entity class that focuses on allowed Movement and Abilities and applying them. For this I had to create controller that could work with key inputs and my previously made grid controller to show feedback to the player when he makes a choice (movement, ability, or ping). I also focused on the multiplayer aspect of the game, meaning I built my controllers to be able to send their choices to each other, and built a manager that controls the order in which each entity moves.

We then joined our parts into one so we could show the progress to the teacher and get some feedback.

Afterwards I focused on ordering the created tiles to show feedback so they wouldn’t mix together in a weird way and I also created a base script for the AI enemy to be made. I also connected it to the manager, so it also controls when the enemies move and make actions. So, the only thing this script needs now is a way to make choices. I also started working in creating scriptable objects to hold data about the character’s images, description, and names so it makes it easier to connect the UI with the game. 

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