Week 8 - Daniel Correia
This week we continued our focus on the prototypes. We each focused on our own parts. I was focused on building a character controller that could be a interface between the player and the Entity class that focuses on allowed Movement and Abilities and applying them. For this I had to create controller that could work with key inputs and my previously made grid controller to show feedback to the player when he makes a choice (movement, ability, or ping). I also focused on the multiplayer aspect of the game, meaning I built my controllers to be able to send their choices to each other, and built a manager that controls the order in which each entity moves.
We then joined our parts into one so we could show the progress to the teacher and get some feedback.
Afterwards I focused on ordering the created tiles to show feedback so they wouldn’t mix together in a weird way and I also created a base script for the AI enemy to be made. I also connected it to the manager, so it also controls when the enemies move and make actions. So, the only thing this script needs now is a way to make choices. I also started working in creating scriptable objects to hold data about the character’s images, description, and names so it makes it easier to connect the UI with the game.
Get Deuce's Tower
Deuce's Tower
MDJ Project 2021
Status | Prototype |
Authors | David Pereira, Bernardo Pinto, DanielVC, TigoDelgado |
Genre | Strategy |
Tags | 2D, Co-op, Turn-based |
Languages | English |
More posts
- Week 13 - Bernardo PintoJun 04, 2021
- Week 13 - Daniel CorreiaJun 04, 2021
- Week 13 - David Pereira - MoJo and PlaytestingJun 04, 2021
- Week 12 - Tiago DelgadoMay 28, 2021
- Week 12 - Bernardo PintoMay 28, 2021
- Week 12 - Daniel CorreiaMay 28, 2021
- Week 12 - David Pereira - MoJo PreparationMay 28, 2021
- Week 11 - Tiago DelgadoMay 21, 2021
- Week 11 - Daniel CorreiaMay 21, 2021
- Week 11 - Bernardo PintoMay 21, 2021
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