Week 9 - David Pereira - Prototype Feedback
Prototype Feedback
This week the team focused on finishing the Unity Prototype and proceeded to gather feedback from the Focus Group and from other MDJ groups, to write a Feedback Report. The different UI Scenes, created by Tiago and me, were connected with the gameplay-focused ones, created by Daniel and Bernardo. Afterward, we created a little backlog of tasks that must be completed to polish the Prototype before the playtests.
Feedback Summary
Regarding the feedback, we realized that the most important aspect to polish was how the game transmits information to the players. Audio and visual cues need to be created, to aid the players in understanding exactly what is happening during the encounter. Overall, the controls were easy to pick up (with the exception of the “End Turn” button, which needs to be highlighted) The players had little to no difficulty creating a room and joining their teammates, and navigating the Character Selection UI.
Next steps
Our priorities turn to polishing the game and correcting some bugs, to have a good final version to present in MoJo.
Get Deuce's Tower
Deuce's Tower
MDJ Project 2021
Status | Prototype |
Authors | David Pereira, Bernardo Pinto, DanielVC, TigoDelgado |
Genre | Strategy |
Tags | 2D, Co-op, Turn-based |
Languages | English |
More posts
- Week 13 - Bernardo PintoJun 04, 2021
- Week 13 - Daniel CorreiaJun 04, 2021
- Week 13 - David Pereira - MoJo and PlaytestingJun 04, 2021
- Week 12 - Tiago DelgadoMay 28, 2021
- Week 12 - Bernardo PintoMay 28, 2021
- Week 12 - Daniel CorreiaMay 28, 2021
- Week 12 - David Pereira - MoJo PreparationMay 28, 2021
- Week 11 - Tiago DelgadoMay 21, 2021
- Week 11 - Daniel CorreiaMay 21, 2021
- Week 11 - Bernardo PintoMay 21, 2021
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