Week 9 - Bernardo Pinto
Deuce's Tower » Devlog
I was in a bit of a slump this week, so I did less than I would have liked to.
Still, I created a random AI, just to have an enemy for the prototype, even if it's dumb. I also fixed various abilities and implemented some other things, like the turn being cancelled if players move to the same position.
After we delivered the prototype, I was got feedback from the focus group, which was very useful to understand problems (End Turn button for example) and to find bugs. It really is unbelievable that we couldn't find those bugs, and yet, they find them so easily...
Next up: Implement feedback, add missing (planned) features, and add content.
Get Deuce's Tower
Deuce's Tower
MDJ Project 2021
Status | Prototype |
Authors | David Pereira, Bernardo Pinto, DanielVC, TigoDelgado |
Genre | Strategy |
Tags | 2D, Co-op, Turn-based |
Languages | English |
More posts
- Week 13 - Bernardo PintoJun 04, 2021
- Week 13 - Daniel CorreiaJun 04, 2021
- Week 13 - David Pereira - MoJo and PlaytestingJun 04, 2021
- Week 12 - Tiago DelgadoMay 28, 2021
- Week 12 - Bernardo PintoMay 28, 2021
- Week 12 - Daniel CorreiaMay 28, 2021
- Week 12 - David Pereira - MoJo PreparationMay 28, 2021
- Week 11 - Tiago DelgadoMay 21, 2021
- Week 11 - Daniel CorreiaMay 21, 2021
- Week 11 - Bernardo PintoMay 21, 2021
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