Week 9 - Tiago Delgado


This week we delivered our first playable prototype. We tested it with a few colleagues and members from our focus group and summarized the feedback given by them. Most suggestions were about having more visual and audio cues, which were not yet properly implemented for this prototype. After finishing up the feedback report I started working on implementing the enemy's dynamic health bars and effect symbols, but then we all had a bit of a break from this project for the rest of the week. 

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