Week 10 - Bernardo Pinto
Deuce's Tower » Devlog
At the start of the last week, we agreed to work at least X amount every week and meet weekly to discuss problems, ask for feedback, plan what to communicate with the art and writing team, among other things we deemed important.
So this week was strictly implementing feedback and other key features into the game.
In my case, I implemented:
- Reworked some abilities for the tank: The Tank felt very lackluster compared with the Healer, so I improved some abilities and replaced one of them with a better one.
- The terrain didn't apply effects it currently had. For example, the ability "Sacred Ground" of the healer left a "mark" on the ground, that healed allies and damaged enemies. This was not happening, and it's important that it does.
- The Tank has an ability that dazes enemies. It's quite powerful, as it makes enemies lose a turn, but it was not making them lose it.
We still need to explicitly plan the progression of the player, so that's what we will do next.
Get Deuce's Tower
Deuce's Tower
MDJ Project 2021
Status | Prototype |
Authors | David Pereira, Bernardo Pinto, DanielVC, TigoDelgado |
Genre | Strategy |
Tags | 2D, Co-op, Turn-based |
Languages | English |
More posts
- Week 13 - Bernardo PintoJun 04, 2021
- Week 13 - Daniel CorreiaJun 04, 2021
- Week 13 - David Pereira - MoJo and PlaytestingJun 04, 2021
- Week 12 - Tiago DelgadoMay 28, 2021
- Week 12 - Bernardo PintoMay 28, 2021
- Week 12 - Daniel CorreiaMay 28, 2021
- Week 12 - David Pereira - MoJo PreparationMay 28, 2021
- Week 11 - Tiago DelgadoMay 21, 2021
- Week 11 - Daniel CorreiaMay 21, 2021
- Week 11 - Bernardo PintoMay 21, 2021
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