Week 10 - Daniel Correia
Deuce's Tower » Devlog
This week I focused mostly on fixing bugs and improving some of the simple aspects of the game that the testers said could be improved, such as:
- Having a text over the entities describing what they are doing.
- Limit the camera controls (zoom and movement).
- Making the combat logger scrollable with the mouse wheel.
- Easier way to de-select an ability currently choosing, by clicking on the same ability currently selected.
- Showing who will be the first player moving and activating an action in the current round, by having an pointer on top of him.
- When 2 players move to the same position, cancelling the ability wasn’t obvious so I visually simulated both moving to the same position and then returning to their original positions.
Now we will focus on the specifying the progression of the game.
Get Deuce's Tower
Deuce's Tower
MDJ Project 2021
Status | Prototype |
Authors | David Pereira, Bernardo Pinto, DanielVC, TigoDelgado |
Genre | Strategy |
Tags | 2D, Co-op, Turn-based |
Languages | English |
More posts
- Week 13 - Bernardo PintoJun 04, 2021
- Week 13 - Daniel CorreiaJun 04, 2021
- Week 13 - David Pereira - MoJo and PlaytestingJun 04, 2021
- Week 12 - Tiago DelgadoMay 28, 2021
- Week 12 - Bernardo PintoMay 28, 2021
- Week 12 - Daniel CorreiaMay 28, 2021
- Week 12 - David Pereira - MoJo PreparationMay 28, 2021
- Week 11 - Tiago DelgadoMay 21, 2021
- Week 11 - Daniel CorreiaMay 21, 2021
- Week 11 - Bernardo PintoMay 21, 2021
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