Week 10 - Tiago Delgado


Development continues steadily. For this phase, we divided the work to be done by cards and each member chose to complete at least 2 cards during the week.

I mostly kept working on the combat UI: 

  • Created a dynamic UI canvas prefab for enemy entities
  • Updating health bars and buff/debuff icons for enemies on the grid
  • Animation on the "End Turn" button to cue the player about when he can lock his action choices for the turn
  • Message showing when the player's ally has locked his action choices for the turn

Get Deuce's Tower

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